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the.prophet
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MessagePosté le: Lun 23 Mai - 10:56 (2011)    Sujet du message: Alliance Charter Répondre en citant

Great Alliance Treaty Organization
 ---------------------------------------
Treaty Organization of the Grand Alliance




Art 1: RESPECT:

Respect of the players, not to insult a player even in case of war. Damoria is a strategy game and not an exchange of insults! Any breach of this rule may result in exclusion from the final covenant.

Art 2: CONTACT

All players Damoria America can claim to come join the ranks of GATO.

 2.1:

If you join the alliance and you might lose some attacks on your castles, thank you to send us the latest report and the pattern of attacks against you. Otherwise you will not be entitled to obtain reinforcements from the alliance .

Art 3: ENTITIES

Each Old Covenant we agree with will be called as the "entity".
The entity will be represented by the former head of alliance (he may be assisted by his former counsel if the former Alliance board was established).
Some alliances of the same nationality will merged together under the agreement of the former leaders of alliances, and will be called "ENTITY + the country name.
Entities will retain their structural basis (forum, chat etc.), but a universal forum and chat should be set up so that the alliance leaders and their assistants can go to communicate directly with each other.

POLONIA responsible ENTITY:  KRZYSIEKPOLAND
Responsable FRENCH: THE.PROPHET



Art 4: CREATING WAR BY G.A.T.O

A war can be declared without the consent of those responsible, those they see best for the alliance and vote. The majority rules.
EXCEPT art 4.2


4.1:


In case of war, the target will be designated in purple (color code # 9900ff) on the tactical map. All players wishing to attack should make themselves known to the creative entity of this war.
example:
The Italian entity wants a war against an alliance, she sought permission from the alliance leaders.
If they agree, the creative entity will be the Italian entity.
All players wishing to participate in this war will be known to officials of the Italian entity.

The head of the organization of this war will have at least 150,000 points and military knowledge.


4.2:

Alliance that will address some can not provide all the players who have needs.
That is why from the alliance's 30 to the last alliance Damoria America, all its alliances can be attacked without being voted by the managers of alliances.

These alliances target will suit your needs.

Of course, all alliances are saying above must still be voted by your entity.

Example:

the member has the 50th rank position sees a potential alliance ... he speaks to his warlord or responsible entity.
The head or chief sees war with the board of the entity to determine if this target is feasible.
If a negative response in the player I know.
If positive response for this war, the player is notified and the warlord put in place a tactic of war.
They should involve all the players seem to adapt to it so that this alliance has members GATO grow more.


Art 5: CREATING WAR AGAINST G.A.T.O

In case of war, our enemies will have the color black (color code # 000000) on the tactical map. All players must report to attack his head (or his counsel), so that reinforcements arrive as quickly as possible on the castles .
I recall that in case of war, only the most important castles will be promoted in reinforcements.
No need to have 50 towers in case of war, redussiez your number is 5 or 6 (not including the Baldur) So go reserve your castles in the main maximum in order to encompass all secondary that will destroy you!

5.1:

in case of war all players wishing to leave the alliance can do it in 24 hours after the official announcement of the war. Nothing will be blamed at that moment,. Thereafter (24) all players leaving the alliance as war will be regarded as a deserter. And be liable to attack on its share of the castles GATO

5.2:

All players are required to the extent of its power to support the castles under attack by our enemies, and this within a continent adjacent to the continent's main Castle.
The support covers only major castles and 1 secondary.


Art 6: THE ALLIES AND NAP

Only diplomats from the alliance can negotiate with diplomats from other alliances to obtain or pna be allies.

6.1:

Failure of a NAP or attack allies can drive the offending player has to have a warning. After two warnings, the council will meet to erect a statue on the behavior of said player.
That they risk immediate dismissal of the alliance.


Art 7: ATTACKS ON ISOLATED PLAYERS

 You can attack an isolated player, but in case of reprisals against your castles you can not claim to support the alliance players (except arrangement between you).

Art 8: YOU ARE BEING OF ATTACKS

You can tell your responsible entity to see what he can do with the player or players who attacks you!
I advocate a diplomatic first first then if no response, support your main castle and your secondary 1.
Obviously if your attacker is telling us that you attack (report request to prove his point) you will have the support desired.


Art 9: R.V

You can always send a request to replace a holiday alliance members only! Whoever has the invitation will not accept that from the 3rd day of your absence.
On your return you quit and return a new RV invitations ... and so on.


9.1

If you are not connected for 16 days and you do not have an RV, you allow the players in our alliance to attack you, In order to recover resources and capture your castles.
If you return after the capture of your castles, write to the one you took the castle to see how you can retrieve it.
But know that all resources and all the structures that were destroyed will not be reimbursed by your attacker.
After all you had to put an RV Smile.
Here is the steps to follow


From the 15th day of no connection no RV.... Without RV attacks castles to take the raw material
(Those who attack you can send their attacks before the 16th day, but for impact to 16 days, if you log in the meantime send a message to your attackers to cease their attacks.)

If you reconnect and that the attacks do not stop, send a message to your manager alliance to tell him who you attack and when the attacks happen. Keep your reports in case of attack.

Your attacker will compensate you as you attack while you were income.
The arrangement will be between you and in case of disagreement you talk to the head of alliance.


From the 16th day of non -connection no RV ... We destroy the barricades.
(Those who attack you can send their attacks before the 17 days but 17 days to impact, if in the meantime you reconnect send a message to your attackers to cease their attacks.)

If you reconnect and that the attacks do not stop, send a message to your manager alliance to tell him who you attack and when the attacks happen. Keep your reports in case of attack.

Your attacker will compensate you as you attack while you were income.
The arrangement will be between you and in case of disagreement you talk to the head of alliance.



From the 17th day of non-connection no RV ... no RV Jacks Castles
(Those who attack you can send their attacks before the 18th day, but for impact to 18 days, if you log in the meantime send a message to your attackers to cease their attacks.)

If you reconnect and that the attacks do not stop, send a message to your manager alliance to tell him who you attack and when the attacks happen. Keep your reports in case of attack.


Dernière édition par the.prophet le Jeu 21 Juil - 10:35 (2011); édité 1 fois
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